See copyright notice at the bottom of this page.
List of All Posters
MGL takes on the Neyer challenge (January 13, 2004)
Discussion ThreadPosted 10:57 p.m.,
January 30, 2004
(#60) -
Dr Wily_s Cthulhuite Spawn Counterpart
Just to add a note of clarity, I'm not saying that a system should be able to magically overcome a radically adversarial situation; if the Strong players only take the field against other Strong players, and the Weak against the Weak, then no performance-based system could tell which group was generally more skilled.
However, it would be nice if a system could give some sort of confidence score or estimate based on how well-interwoven a player's playing time was with other players. Probably this isn't much of a problem, but I wonder how much an extreme real player could be affected by something like this...